Novateria: The New World
A party-based, turn-based RPG set in a fantasy version of the colonial New World — and the largest game project I have taken on.
Novateria follows a company of adventurers across dangerous, half-mapped territory in search of a lost colony. It takes its cues from Divinity: Original Sin and Baldur's Gate: you control up to four characters at once, and combat is turn-based with a deep pool of items and abilities.
The project is in active development in Unity. I am looking for volunteers on every front — art, code, and design — so get in touch if you would like to be part of it.
- Unity
- C#
